-----------------------------------
-- Area: Spire of Vahzl
-- Name: Desires of Emptiness
-- @zone 23
-----------------------------------
package.loaded["scripts/zones/Spire_of_Dem/TextIDs"] = nil;
-----------------------------------

require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Spire_of_Dem/TextIDs");

-----------------------------------
-- EXAMPLE SCRIPT
-- 
-- What should go here:
-- giving key items, playing ENDING cutscenes
--
-- What should NOT go here:
-- Handling of "battlefield" status, spawning of monsters,
-- putting loot into treasure pool, 
-- enforcing ANY rules (SJ/number of people/etc), moving
-- chars around, playing entrance CSes (entrance CSes go in bcnm.lua)

-- After registering the BCNM via bcnmRegister(bcnmid)
function OnBcnmRegister(player,instance)
end;

-- Physically entering the BCNM via bcnmEnter(bcnmid)
function OnBcnmEnter(player,instance)
end;

-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc

function OnBcnmLeave(player,instance,leavecode)

	if(leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
	    player:addExp(1500);
		if(player:getCurrentMission(COP) == DESIRES_OF_EMPTINESS and player:getVar("PromathiaStatus")==8)then	
	        player:setVar("PromathiaStatus",9);
		    player:startEvent(0x7d01,0,0,0,instance:getTimeInside(),0,0,0); 

		else
			player:startEvent(0x7d01,0,0,0,instance:getTimeInside(),0,0,1); -- Alreday finished this promy
		end
	elseif(leavecode == 4) then
		player:startEvent(0x7d02);
	end

end;

function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;

function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
    if(csid == 0x7d01)then
	player:addTitle(FROZEN_DEAD_BODY);
	player:setPos(-340 ,-100 ,137 ,67 ,111);
	end
end;